US Peace Index (state comparison)

More fascinating data about the US.

This is further data which confirms my analysis in a recent blog post:

America’s North/South Divide (& other regional data)

I’m, of course, not surprised. It makes sense why such patterns exist once you understand some of the underlying factors. We might not normally think about their influence, but history, demographics and culture have a major impact on a society and on communities within a societiy. These patterns don’t change easily or quickly.

Anyway, the following is the actual data:

10 Most Violent States In The U.S.: The Institute For Economics And Peace

We’ve all heard that crime doesn’t pay. Peace, it turns, out does.

The newest edition of the U.S. Peace Index, developed by the Institute for Economics and Peace, ranks states by level of peacefulness. The index is based on five primary indicators: (1) number of homicides per 100,000 people, (2) number of violent crimes per 100,000 people, (3) number of people in jail per 100,000 people, (4) number of police officers per 100,000 people and (5) general availability of small arms.

Combining these figures, the U.S. Peace Index calculates a number summarizing the overall peacefulness of each state, with low numbers being safer. Currently, the national average is 2.056.

Since 1995, the U.S. has become 8 percent safe, according to the index. Not all states have improved, though. New York’s become 32.3 percent safer since 1991, but other states have actually become more dangerous, like North Dakota (47.7 percent more dangerous) and Tennessee (9.3 percent more dangerous). Generally, Southern states tended to be the least safe, with the region scoring 3.13 on the index, compared with the Northeast, calculated to be the safest region with a score of 1.99.

Reducing crime seems to have more benefits than just an increased sense of well-being, too, with the index’s authors hinting that safety might have notable economic benefits. If the United States peace index was as low as Canada’s (1.392 compared to 2.056), for example, the U.S. Peace Index’s authors argue that state governments could save up to $89 billion in incarceration, medical, judicial and policing costs. Add to that an increase in nationwide productivity equivalent to a $272 billion stimulus, as well as 2.7 million newly-created jobs, and it starts to become pretty clear: peace pays.

Indicators are weighted, allowing homicides to carry the greatest significance, while availability of firearms carries the least. The index also groups into four categories an additional 37 secondary factors like high school graduation rate and median income: politics and demographics, education, health and economic conditions.

 

United States Peace Index

Launched April 6, 2011

The inaugural United States Peace Index, created by the international think tank, Institute for Economics and Peaceis the first-ever ranking of the fifty U.S. states based on their levels of peace. The U.S. Peace Index (USPI) shows Maine is the most peaceful U.S. state, while Louisiana is ranked the least peaceful.

The USPI report reveals that peace in the United States has improved since 1995 primarily driven by a substantial decrease in homicide and violent crime.

KEYFINDINGS

  • First-ever ranking of peace in the U.S. shows the nation has become more peaceful since 1995
  • Reductions in violence and crime to levels equal to Canada would yield an estimated $89 billion in direct savings, $272 billion in additional economic activity, and potentially create 2.7 million jobs.
  • New York, California and Texas record highest increases in peace since 1991, while North Dakota, South Dakota and Montana see largest declines
  • Peace is significantly correlated with factors related to  economic opportunity, education and health
  • Peace is politically neutral – neither Republican nor Democratic states have an advantage

Economic Impact – potential to create 2.7 million jobs

The Institute for Economics and Peace estimates that at a time when states and lawmakers in Washington are struggling to balance budgets, the USPI shows reductions in violence, crime and incarcerations to the same levels as Canada would result in $361 billion in savings and additional economic activity. This additional economic activity has the potential to create 2.7 million jobs, which would significantly reduce unemployment.

Education and health outcomes correlate strongly with peace

The USPI also finds that a state’s ranking is strongly correlated with various socio-economic factors including the high school graduation rate, access to health insurance and the rate of infant mortality. Significant economic correlants included the degree of income inequality and the rate of participation in the labor force. Meanwhile, factors such as median income and a state’s political affiliation had no discernable impact on a state’s level of peace.

Additional Findings:

  • The ten most peaceful states as identified by the USPI are (from 1 to 10) MaineNew HampshireVermontMinnesota,North DakotaUtahMassachusettsRhode IslandIowa andWashington.
  • Maine was ranked first overall because it topped the list of states on three of the five USPI indicators: number of violent crimes, number of police officers and the incarceration rate.
  • The ten least peaceful states are (from 50 to 40) Louisiana,TennesseeNevadaFloridaAlabamaTexasArkansas,OklahomaSouth Carolina and Maryland, respectively.
  • Regionally, southern states were identified as being the least peaceful, while states in the northeast were most peaceful. The peacefulness of states in the Midwest and West was about equal, with Midwest states being slightly more peaceful.
  • The total cost of violence per person in a state ranges from$656 in Maine to $2,458 in Louisiana. The USPI estimates that the economic effect of decreasing violence in states by 25 percent ranges from $126 million in Vermont to $16 billion in California.
  • New York experienced the most significant increase in peace as a result of decreases in violent crime and the homicide rate.
  • Conversely, South Dakota saw the largest decline due to a steady rise in incarcerations and the number of policewithout a fall in the incidence of homicide or violent crime.


(PDF – 3.6Mb)

MAPS

CHARTS

– Table of Results (PDF)
– Regional Findings (PDF)
– Significant Socio-economic Correlations (PDF)
– Individual State Rankings (PDF)

MEDIA RELEASE

– USPI 2011 Media Release

– – –

United States Peace Index 2011 - Score

United States Peace Index 2011 – Score

– – –
U.S. Peace Index: Changes in Peacefulness 1991 - 2009

U.S. Peace Index: Changes in Peacefulness 1991 – 2009

– – –
United States Peace Index 2011 - Ranking

United States Peace Index 2011 – Ranking

– – –
United States Peace Index 2011: Homicides Ranking

United States Peace Index 2011: Homicides Ranking

– – –
United States Peace Index 2011: Violent Crime Ranking

United States Peace Index 2011: Violent Crime Ranking

– – –
United States Peace Index 2011: Jailed Population Ranking

United States Peace Index 2011: Jailed Population Ranking

– – –

United States Peace Index 2011: Police Officers Ranking

United States Peace Index 2011: Police Officers Ranking

– – –

United States Peace Index 2011: Access to Small Arms Ranking

United States Peace Index 2011: Access to Small Arm …

The US States as Countries (GDP)

Looking at each of the US states if they were their own countries – as The Economist recently did – reveals just how staggeringly big the US economy is. These are the ten biggest states in America (by population) and their equivalent countries (by GDP).
10. North Carolina = Sweden
9. Georgia = Austria
8. Michigan = Taiwan
7. Ohio = Belgium
6. Pennsylvania = Indonesia
5. Illinois = Turkey
4. Florida = The Netherlands
3. New York = Australia
2. Texas = Russia
1. California = Italy

Check out the interactive map at Economist.com
http://www.economist.com/blogs/dailychart/2011/01/comparing_us_states_countries

– – –

That is an interesting way to look at certain data. Showing that Texas GDP is comparable to Russia is probably an insult to one of those two but I’m not sure which.

I wish they had done such a comparison using the data on economic inequality. If they had done that, rich states like Texas and California would be more comparable to certain developing nations. Here is the previous data about state comparisons that I’ve posted:

https://benjamindavidsteele.wordpress.com/2010/08/31/10-states-with-ridiculously-low-unemployment-and-why/

https://benjamindavidsteele.wordpress.com/2011/01/25/the-10-most-and-least-tolerant-states-in-america/

Virtual Worlds: Comparisons and Overviews

Virtual Worlds: Comparisons and Overviews

Posted on Nov 16th, 2008 by Marmalade : Gaia Explorer Marmalade
Okay, I’m finally getting around to posting something about virtual worlds.  I’ll probably post something more later (in which I might give more of my own perspective), but this is just an introduction.  I came across lots of interesting info and so I need to break it up.  This post will present only info that gives an overview perspective.  There are some virtual globes/maps mixed in here, but I’ll post a separate blog about them sometime in the near future.And the examples that the Wikipedia has entries about:

  • Active Worlds
  • Club Penguin
  • EGO
  • Entropia Universe
  • Google Lively
  • Habbo Hotel
  • World of Kaneva
  • Meez
  • Nicktropolis
  • Project Wonderland
  • Second Life
  • There
  • The Sims Online
  • Worlds
  • Zwinky
  • Here are two interactive diagrams.  The first one is a timeline which is pretty cool.  I couldn’t figure out how to post them into the blog.  So, here are the links:

    http://www.dipity.com/user/xantherus/timeline/Virtual_Worlds

    http://www.dipity.com/twitter_virtualworlds/personal

    These following videos give show some excerpts from various virtual worlds:

     


    The last video was made by Gary Hayes who wrote about it in this blog:

    http://www.lamp.edu.au/watercooler/the-expanding-metaverse-the-social-virtual-worlds-a-stage/

    He wrote about some of his thoughts about virtual worlds and gives a list of the virtual worlds in order from the video:


    Gary Hayes also presented one of these diagrams from this site:


    http://www.kzero.co.uk/blog/?page_id=2092

    The virtual worlds Universe



    Shown right is the K Zero ‘Universe-graph’. This graph shows total registered accounts across a wide-range of different virtual worlds with accompanying average age and year of formation.
    Virtual worlds currently in development are also included. Read more here
    The Radar

    Shown left is the virtual worlds Radar graph.
    A segmentation of the major virtual worlds live or in development. Each world is assigned to a category and average age range.
    Read more about the Radar here.  

    The Explorers: Marketing activity across multiple virtual worlds
    Companies and brands are starting to explore different virtual worlds in order to open dialogues with distinct target markets and demographics.
    These companies include fashion and clothing brands looking to sell virtual goods and real-world media owners leveraging assets virtually through to toy brands seeking to expand the level of engagement with their products.
    The graph shown left shows companies and brands engaging in worlds catering to kids and tweens – a key growth area. Read more

    The rest that I’m posting below are just different diagrams that show the variety of virtual worlds and some of them have hyperlinks to more detailed info:

    http://www.fredcavazza.net/2007/10/04/virtual-universes-landscape/

    This map is divided in 4 main fields:

    • Social, with universe revolving around community building
    • Games, with universes relying on online games
    • Entertainment, where music, videos and films related content
    • Business, where selling or exchanging goods is the main motivator for users and with enterprise applications (virtual training, serious games…)

    Please not that these fields overlap themselves:

    VirtualUniversesLandscape.jpg

    If you search for a high-quality version of this map, here it is: Virtual Universes Landscape.

    A wide typology of uages

    You can find on this map various groups which are related to specific usage:


    http://www.metaverseroadmap.org/overview/index.html

    To construct our scenario set we selected two key continua that are likely to influence the ways in which the Metaverse unfolds: the spectrum of technologies and applications ranging from augmentation to simulation; and the spectrum ranging from intimate (identity-focused) to external (world-focused).

    • Augmentation refers to technologies that add new capabilities to existing real systems; in the Metaverse context, this means technologies that layer new control systems and information onto our perception of the physical environment.
    • Simulation refers to technologies that model reality (or parallel realities), offering wholly new environments; in the Metaverse context, this means technologies that provide simulated worlds as the locus for interaction.
    • Intimate technologies are focused inwardly, on the identity and actions of the individual or object; in the Metaverse context, this means technologies where the user (or semi-intelligent object) has agency in the environment, either through the use of an avatar/digital profile or through direct appearance as an actor in the system.
    • External technologies are focused outwardly, towards the world at large; in the Metaverse context, this means technologies that provide information about and control of the world around the user.

    These continua are “critical uncertainties”-critical because they are fundamental aspects of the coming Metaverse, and uncertainties because how they will emerge, their relative and absolute development in various contexts, is yet to be seen.

    Combining the two critical uncertainties gives four key components of the Metaverse future:

    Virtual Worlds

    Mirror Worlds

    Augmented Reality

    Lifelogging


    http://www.virtualenvironments.info/virtual-worlds-comparison-chart
      

    Comparison of Virtual Environments
    Virtual
    World
    OS Cost per month Target user & style Edit
    avatars?
    Build or design content? Script content? Own land or sell items? Education
    ready?
    Comm. Events?
    Active Worlds
    PC & Linux Free / $6.95 General; Exploration Checkmark Checkmark Checkmark Checkmark
    No selling
    Can code Checkmark
    Barbie Girls PC Free Young girls; Fashion, social Checkmark Checkmark No Neither No Checkmark
    Club Penguin PC & Mac Free / $5.95 Kids; Games and Activities Checkmark No No Neither No Checkmark
    Forterra Systems PC Contract Training, E-Learning, Serious Games Checkmark Can code Checkmark Checkmark Can code Can code
    Gaia Online PC & Mac Free Social; Top-down overview, sprites Checkmark No No Sorta No Checkmark
    Habbo Hotel PC & Mac Free Teens; Social Checkmark Checkmark No Neither No Checkmark
    Kaneva PC & Mac Free Teens; Social Checkmark Checkmark No Sorta No Checkmark
    Neopets PC & Mac Free / $7.95 Kids and teens; Mini-games, social Checkmark No No Checkmark
    Checkmark
    No Checkmark
    Teen Second Life PC & Mac Free / $9.95 Teens only; 3D, Creation, social Checkmark Checkmark Checkmark Checkmark
    Checkmark
    Can code Checkmark
    Second Life PC & Mac Free / $9.95 18+ only; 3D, Creation Checkmark Checkmark Checkmark Checkmark
    Checkmark
    Can code Checkmark
    The Sims Online PC $9.95/mo. General; Social; 3D Checkmark Checkmark No Checkmark
    No selling
    No Checkmark
    There PC Free / $9.95 General; Social Checkmark Checkmark Limited Checkmark
    Checkmark
    No Checkmark
    Webkins PC Free Social Checkmark No No Neither No Checkmark
    Whyville PC & Mac Free Kids and teens; 2D sprites; Educational Checkmark Checkmark No Neither Checkmark Checkmark
    Zwinktopia
    PC & Mac Free Teens; Social Checkmark No No Neither No Checkmark

    The following is a legend for the above chart:

    • Virtual world – The name of the virtual environment.
    • OS – The available platforms for the title (PC, Mac, Linux, etc.)
    • Cost per month – The cost for a monthly subscription. If the software has free, limited access available, it will be labeled as Free.
    • Target user and style – The intended audience for the virtual world (e. g. kids, teens, adults) and the style of the environment (education, exploration, content creation, building, socializing, etc.)
    • Edit avatars – The ability to customize one’s digital character.
    • Build or design content – The ability to create custom content, without any required programming or coding.
    • Script content – The ability to create objects and items via programming or coding.
    • Own land / sell items – The ability to own virtual real estate, and the ability to sell virtual items within the virtual world.
    • Education ready – The ability to utilize the virtual environment for educational purposes, such as to teach subject matter.
    • Community events – Available community supported or sponsored events within the world.

    http://www.virtualworldsreview.com/info/categories.shtml  

    Best for KidsDisney’s Toontown
    Mokitown
    Virtual Magic Kingdom
    Whyville

    Best for Teens

    Coke Studios
    Dubit
    Habbo Hotel
    The Manor
    The Palace
    Playdo
    Second Life for Teens
    The Sims Online
    Sora City
    There
    TowerChat
    whyrobbierocks.com
    Yohoho! Puzzle Pirates

    Best for 20s – 30s

    Active Worlds
    Cybertown
    Dreamville
    The Manor
    Moove
    Muse
    The Palace
    Second Life
    The Sims Online
    Sora City
    TowerChat
    There
    Virtual Ibiza
    Voodoo Chat
    VP Chat
    VZones
    Worlds.com
    Yohoho! Puzzle Pirates

    Best for Ages 40+

    The Manor
    Moove
    The Palace
    There
    Traveler
    VP Chat
    Voodoo Chat
    Worlds.com
    Yohoho! Puzzle Pirates

    Best for TechiesActive Worlds
    Cybertown
    Muse
    Second Life

    Best for Newbies

    Coke Studios
    Dubit
    Habbo Hotel
    Playdo
    The Sims Online
    There
    TowerChat
    Virtual Magic Kingdom
    VP Chat
    VZones
    whyrobbierocks.com
    Whyville
    Yohoho! Puzzle Pirates

    Best for Artists

    Active Worlds
    Cybertown
    Muse
    Second Life
    There
    Worlds.com

    Best for Dial-Up

    Coke Studios
    Dubit
    Habbo Hotel
    The Manor
    Mokitown
    The Palace
    Playdo
    TowerChat
    Traveler
    Virtual Ibiza
    Voodoo Chat
    VP Chat
    VZones
    Whyville
    Worlds.com

    Free Access!Active Worlds
    Coke Studios
    Dreamville
    Dubit
    Habbo Hotel
    Mokitown
    Moove
    Muse
    The Palace
    Playdo
    Second Life
    Sora City
    There
    TowerChat
    Traveler
    Virtual Ibiza
    Virtual Magic Kingdom
    Voodoo Chat
    whyrobbierocks.com
    Whyville
    Worlds.com
    Yohoho! Puzzle Pirates

    Mac Access

    Coke Studios
    Dubit
    Habbo Hotel
    The Manor
    Mokitown
    The Palace
    Playdo
    Second Life
    TowerChat
    Virtual Ibiza
    VZones
    whyrobbierocks.com
    Whyville
    Yohoho! Puzzle Pirates

    Best for Broadband

    Active Worlds
    Cybertown
    Disney’s Toontown
    Dreamville
    Moove
    Muse
    Second Life
    The Sims Online
    There
    Yohoho! Puzzle Pirates

    http://sleducation.wikispaces.com/virtualworlds
      

  • General Information about Virtual Worlds
  • Massively Multi-player Online Games (MMOGs)
  • 3D Virtual Worlds
  • ‘Vertical’ or Niche Virtual Worlds
  • Education-focused Virtual Worlds
  • 2D & 2.5D Virtual Worlds
  • Virtual Worlds for Kids, Tweens & Teens
  • 3D Intranets, Conferencing & Virtual Workspaces
  • Second Life Style Software & Alternative Grids
  • Virtual Worlds Building & Development Tools
  • Geospatial or ‘Mirror’ Worlds
  • Other Lists of Virtual Worlds
  • Latest Virtual Worlds Resources on del.icio.us
  • Here are a few more sites with useful info:

    http://arianeb.com/more3Dworlds.htm

    http://www.funsites.com/in-virtu.html

    http://oz.slinked.net/comparechart.php

    http://www.techcrunch.com/wp-content/casual_immersive_worlds.html

    http://www.virtualworldsnews.com/2007/10/virtual-worlds-.html 

    http://www.masternewmedia.org/virtual_reality/virtual-worlds/virtual-immersive-3D-worlds-guide-20071004.htm

    Access_public Access: Public 48 Comments Print // Post this!views (4,568)  
    Marmalade : Gaia Child
    about 1 hour later

    Marmalade said

    As you can see there is an immense number of virtual worlds.  This year has seen many new ones and there is going to be an explosion of competing worlds in the next few years.  Fortunately, it sounds like there is starting to be standardization between the worlds and even some interconnecting. 

    That is the reason I wanted to post these diagrams and comparisons.  Context is important to understand the differences and how these virtual worlds have developed over time.

    Let me say that I personally have no experience of most of these worlds.  I’ve explored Second Life a bit, but I’ve actually spent most of my time visiting Google Earth which isn’t the focus of this blog.  The most popular category is probalby the Massively Multiplayer Online Roleplaying games.  I’ve never played any of these, but maybe one of these days I’ll try one of them out just for curiosity’s sake. 

    At the moment, I’m just dabbling in these worlds.  My interest began with Second Life.  I didn’t even realize that most of these other virtual worlds even existed.  The more I looked around the more I found.  I’ve been researching all of this for the past month which I originally had not intention of doing.

    Tele3dworld : Tele3dworld
    about 6 hours later

    Tele3dworld said

    I think you are missing the Virtual Reality Worlds based on the professional gameing 3D engines which provided for more computing power and networking technology.  These VRWs are based on sound principles derived from years of experience with games.  see  www.mellanium.co.uk   for an example.

    Nicole : wakingdreamer
    about 12 hours later

    Nicole said

    I wonder how many people have a sense of the scope of all of this. It’s mindblowing.

    Tele3dworld : Tele3dworld
    about 12 hours later

    Tele3dworld said

    Most of what are called virtual worlds are just graphical chat room really.  Anyone who has worked in Virtual Reality would laugh at SL, etc. they should be called graphical chat rooms.

    Marmalade : Gaia Child
    about 19 hours later

    Marmalade said

    Nicole – Yes, mindblowing.  And this only scratches one category of virtual worlds.

    Tele3dworld – You’re correct… I’m missing a lot of things.  Its such an immense field.  Professional gaming has some of the most impressive virtual worlds.  The graphics in the gaming world blows away something like SL.  But they have different purposes.  The one thing SL does is to give the user great freedom to create.  No other system did this in the past besides SL, but maybe other systems are moving in that direction.  Now, if you could combine the benefits of a gaming system with SL, then that would be cool.

    The point about SL being a graphical chat room is partially true.  It is a social network, but it wasn’t really designed for that purpose exactly.  There are other virtual worlds that have been created to compete with social networking sites.  Whereas SL is more of an open system where people of different purposes can meet whether to socialize, create, or play games.  OTOH most other systems are designed mostly for a single purpose.

    I personally don’t have an allegiance to any particular virtual world.  I’m curious about them, but they’ll need to evolve slightly more before my interest becomes more active.

    I’m not all that interested in the gaming systems simply because my interest in video games has only been moderate for my whole life.  I grew up playing video games but I was never that into them.  SL is interesting to see what people do with it, but its mostly too difficult to use for casual interest.  Other virtual worlds are simpler and more user-friendly, but too often focused on a younger crowd.  These kinds tend to be social networks which are slowly becoming more impressive.  Afterall, we are interacting on this social network.  Social networks are the future of the internet because the internet is about people.  However, in the next few years these categories will become less meaningful as they’re already beginning to merge.

    The type of virtual world I’m most interested in is virtual modelling of the real world.  I love information and these worlds present info in a whole new way.  These are the systems that are getting some major influx of funding from all directions.

    Tele3dworld : Tele3dworld
    about 19 hours later

    Tele3dworld said

    Our long term objective is to take the teacher out of teaching;  you will be responible for your education, you will learn what you want to learn to the limits that people programmed that topic can teach you.  Using 3D to 3D as a paradigm will revolutionise education.
    As Richard Arkright removed the human out of the manufacturing process ; 3D to 3D will eventually remove the human from Education.  We expect neo-luddites to return as that is what happens in history.
    The Virtual Reality Worlds have to become realistic;  I have become used to it now but I still have to reassure myself at times which world I am in.
    It’s going to be a super new world if acceptance without distruption can be accompliced.
    We haven’t seen any funding;  money goes in at the top but never trickles down to workers.  theyn like talking and stating how clever they are.
    The wright brothers never got a penny for developing flight; but others got millions and never discovered the obvious.

    Tele3dworld : Tele3dworld
    about 20 hours later

    Tele3dworld said

    SL was at the inception designed to be a graphical chat room;  it was stated in the beginning that people are not interested in detail of 3d objects because they are bandwidth hungry.  (They aren’t possible as they cause lag and latency in the SL system.) But they needed a Business model to generate cash.  (It has definately create interest in VWs). 

    SL is like the BASIC computer programming language of the 80’s which introduced people to computer programming but you would never use BASIC in a real system due to its limitations.

    We are looking for people who can supply us with virtual real world objects (3d models textured as they are) and the terrain they occupy with GPS locations.  We can then incorporate and embody them within a VRW and offer them as an education. entertainment package in perpetuity.

    The games guys have been working on the development of virtual worlds, but their business model won’t allow them to extend the scope from what they know that makes money.  Many have tried and many have failed.  But we know that there is a demand for Virtual Realistic Worlds;  we need good visionaries to create quality, interesting, and well scripted VRWs that people want.  We need meshes, and their huddled textures with good scripts that can create non-linear experiences in a VRW.

    We are now working on Artificial Agents that will perform tasks and pre-empt your wishes by using intelligent predictions from your past actions and responses.  Humans are very predictable, it’s in their nature.   Sad but true. 

    Tele3dworld : Tele3dworld
    about 21 hours later

    Tele3dworld said

    Come on Gaia people join the www.dotvidi.com project.  It is being designed to allow everyone the opportunity to contribute and gain finacially by collaboration.  However, we are starting with Industral Archaeology but other topics can be contained.
    Let us change the world to what we want not what the control freaks want.  It doesn’t take loads of money.  Even though the Orwellian Pigs tell you so.

    Marmalade : Gaia Child
    1 day later

    Marmalade said

    Tele3dworld – I’m glad you joined Gaia and posted here in this blog.  I’d love to see more people here who are interested the developments happening with the intenet.  So, what is the project you mentioned?  I went to the site but there isn’t anything posted there yet. 

    Everything you talk about sounds exciting to me. 

    I defintiely like the idea of making knowledge more easilly available in a way that people can learn on their own.  I think the way knowledge is taught in schools is pretty pathetic.  Kids if given a chance would probably learn more than they do when forced into a tedious and constrained educational system. 

    And I love the idea of Artificial Agents.  It doesn’t bother me that humans are predictable in the same way it doesn’t bother me that scientific laws predictable.  If people weren’t predictable, the world would be chaos.  I actually find the predictable patterns of humans to be quite fascinating.

    I think you’re correct that as the technology changes so will the buiness model.  I suspect the future will be filled with many smaller niche businesses using a common technological platform, but some companies and governments will do everything they can in trying to get full control of the internet.  There are various open source projects going on with virtual world technology.  I hope them all the best.

    Tele3dworld : Tele3dworld
    1 day later

    Tele3dworld said

    Locking kids up a walled school is pretty medieval;  invented by the industrial revolution to obtain a compliant workforce.  I remember approaching some teachers; was a nightmare they shouldn’t have been teachers.  Yet some where good we should keep those.  AI will be more approachable and helpful but will only be as good as the program and information that runs them. 
    dotvidi.com is a new concept whereby people can contribute, either models or information, and will also have a stakeholding of various levels.  We have models of Coliseum, Theater of Pompey, and many more.  We are starting to use Motion Capture to create real time shows, etc. 

    Tele3dworld : Tele3dworld
    1 day later

    Tele3dworld said

    The point about predicability of humans; yes the majority must act in a prdicable manner or choas would reign.  But as the story of Socratese there is more knowledge to be discovered;  people who can think out of the box should not be ostracised or made into a paraiah.  We only know a fraction of the avaiable knowledge.  Transferring the 2D knowledge into a more easily understood 3D form will inrease the indivdual human understanding and build aven bigger collective understanding of the real world.  Access will be from any geographical location, will collaboration by like minded people.  The world will become better understood without burning tons of fuel on non-essential journeys.

    Marmalade : Gaia Child
    1 day later

    Marmalade said

    There will always be a limited number of people who are capable of being great teachers.  Its a rare person who knows not only how to teach but more importantly how to inspire students to want to learn.  A kid is lucky to come across one such person in their entire life.  Fortunately, as technology develops, these few truly excellent teachers will be able to be used more effectively to help larger numbers of students.  Plus, technology will free up the natural desire of children to learn rather than destroy the love of learning as our present school sytstem does.

    As for human predictability, I personally doubt that people who stand outside of the box are any more inherently predictable.   They may follow different patterns of behavior than the typical person, but if you knew the factors that make them who they are then you’d be able to predict them just like everyone else.  I tend to see myself as someone who stands outside of the box, but I think I’m as predictable as everyone else.

    The issue of being ostracized or being made a pariah is a separate issue.  Predictable or not, I wish I lived in a world where true equality of opportunity existed. 

    Technology does seem to be moving society in the direction of levelling the playing field.  However, if we extend into the future the predictability of human social behavior, then its more likely than not that technology will be co-opted by the same human tendencies to control.  Barring a mass transformation of collective consciousness, I don’t feel too hopeful.  I’d like to be wrong about this.  Sometimes unpredictable things do happen and sometimes they’re even for the good.

    Tele3dworld : Tele3dworld
    1 day later

    Tele3dworld said

    The predictability of humans was documented in the stories of George Orwell;  by observing human behavior he predicted everything that has happened on a micro and macro scale.  These are not just individual behaviors but cultural ones as well.
    I doubt we shall ever change these basic traits;  we must lead by vision that is the purpose of government.  Only by providing everyone with a purpose and goal that benefits all will we achieve equality of opportunity.
    Greed, Envy, etc., caused great disasters in the not to distant past, and is manifesting itself again today with the finacial industry.  The American Dream has run its course;  we need a new concept that will focus the minds of the present.  I believe giving people the opportunity to work, play, and study from the comfort of their home and then have true real world networking to discuss peronal issues that are facilitated by good communicators/connectors will be an answer.  People like to discuss their experiences with others.

    3D to 3D is virtually the same as the real world so removing the human element will allow greater interaction with Artifical Agents so removing the dark sarcasums in the classroom.  Teacher leave them kids alon!!!!.

    1 day later

    MellaniuM_Rules said

    Please Marmalade, I humbly request that you kindly accept a demonstration over SKYPE of our realistic virtual worlds as blogged about at www.mellanium13.blogspot.com and website www.mellanium.co.uk. I can videostream live walkthroughs of our environments developed in the UNREAL platform. This application allows for high polygon models modelled with high resolution textures and per-pixel shading and lighting for extraordinary realism. We have reconstructed the famous “Theatre of Pompey” in Ancient Rome upon the steps of which Julius Caesar was murdered. In addition we have raised the RMS Titanic at a 1:1 scale reproduction for a radically revolutionary introduction to industrial archaeology. Please contact me over SKYPE at joe133952

    Marmalade : Gaia Explorer
    2 days later

    Marmalade said

    Tele3dworld – The America Dream has run its course?  Oh no!  What will we do now?  lol

    Nice to mee to you MellaniuM_Rules!  I checked out those links.  It looks inteesting.  I’m always game to check out some new thing.  But I’ve never used SKYPE before.  I’ll look into SKYPE first and then I’ll see about contacting you.

    Tele3dworld : Tele3dworld
    2 days later

    Tele3dworld said

    Lets tear down the walled classrooms and let the new generations explore the world virtually without danger and inhibited thought.  I was very lucky when I left school they provided me with being able to experience the workings of an aerospace company from the bottom to the top in 5 years.  They told me you are heare to learn the business and then teach us how to do it better;  But then the Orwellian Pigs got into power and the troughing started and “by gum” they could trough.  Controlled thought = compliant population.  Any thinkers turn’em into a pariah by dark sarcastic comment or worse.

    The Sheriff of Nottingham inverted a new business model;  IRS;  and now uses it to collect his taxes and pay him.  What evr happened to Robin?

    Tele3dworld : Tele3dworld
    2 days later

    Tele3dworld said

    3D Tele-immersive Internet.

    The 3D Tele- Immersive Internet is the term used to describe an evolving technology category. What we once called virtual worlds as a catch-all category now only describes one small piece of the picture. Other important elements are virtual campuses or 3D intranets, immersive simulations, 3D business applications, and serious or industrial games. What these all have in common is that they deeply engage the person who is using them. A combination of these technologies and an emerging culture with roots in gaming is opening up new dimensions in collaboration, engagement, and context.

    While enterprise use of the 3D Tele-immersive Internet is still in the “seedling” stage of adoption in mid-2008, within five years it will have transformed the way people learn and train, participate in meetings and conferences, visualize and share complex data, recruit, and interview employees and contractors, design and prototype products, remotely manage systems and facilities, and even operate machinery and vehicles. Why so fast? A major factor is the prevalence of social networking. People all around the world who have Immersive Internet expertise and passion can easily find each other and share information and skills at a rate unheard of just a few years ago.

    You’ll never “go to work” the same way again

    What’s all the fuss about? Well, the Immersive Internet will have just as big an impact on the way work gets done as the World Wide Web has. Organizations are already starting to use the Immersive Internet to help meet important business objectives like:
    Minimizing costs. Early adopters are using virtual environments to reduce costs associated with business travel, phone and Web conferencing, and prototype development. How? By using virtual environments to teach and learn, rehearse business activities, create and share 3D models of physical and theoretical objects, network and meet, collaborate and communicate, and manage real-world systems.

    http://mellanium.co.uk/

    Going green. Managing facilities and data centers through 3D virtual control rooms can reduce real-world energy consumption. Eliminated commutes and reduced business travel means less fuel consumed and fewer carbon emissions from cars and airplanes. One of our own goals here is to replace unnecessary business travel with meetings in immersive environments not just to keep our sanity intact but to reduce our impact on this fragile planet.
    Recruiting and retaining employees. Innovators are starting to use the inherent qualities of virtual environments, like interactivity and engagement, to appeal to the simple human need to have a good time. Organizations that focus on this aspect of the human experience in the work context have the potential to positively impact employee recruiting and retention. Also, by using virtual environments people can be productive who may not be able to work otherwise due to disability or illness.
    Creating a culture of bottom-up innovation. Serendipitous interactions – what people sometimes think of as “watercooler conversations” – can lead to ideas that no person would have come up with on their own. When people share great experiences, and are exposed to other people they don’t normally spend time with, amazing things can happen. Virtual environments can be used to create immersive spaces where people run into and communicate with others. This can have enormous value particularly for organizations that have a culture of bottom-up innovation.
    http://mellanium.co.uk/

    Tele3dworld : Tele3dworld
    2 days later

    Tele3dworld said

    When I was at school we discussed “1984”  and the significance of 2+2=5.  I said Sir but 2+2=4.   Hmm he said; but if told you 2+2=5 and if you disagreed you will be a pariah and out of a job.

    That is the way of the world my son.  I understood this much later in life as fewer and fewer people maintain that 2+2=4;  metaphorically speaking of course.

    Marmalade : Gaia Child
    2 days later

    Marmalade said

    I’ve never heard of the term 3D Tele- Immersive, but I get the general idea.  Universities, for instance, have begun to use the internet more.  My dad is a professor who has taught some live classes on the internet where students  physically elsewhere could ask questions.  I’m sure that type of thing is becoming more common, but what you’re talking about would go far beyond that.

    I like what you say about costs being reduced.  I can’t wait for that to happen.  The problem with the internet is that its such a massive investment.  In the long run, things will become cheaper, but for right now the most interesting technologies are outside of the reach of the vast majority of the world.

    BTW I can’t wait to see my workplace transformed.  I have a job that a computer could do at least as well if not better.  Actually, the technology already exists for a computer do my job.

    Tele3dworld : Tele3dworld
    2 days later

    Tele3dworld said

    The technolgy is available now.  It’s not technology that is delaying things.  It is the culture; to much change causes problems.  You can’t do that; you will put us out of work!.  I have heard for nearly forty years.  But if a machine can do it better and more reliable as Richard Arkwright discovered more tha 200 years ago then why should a human do it.
    Humans have been gifted with a mind; they have the ability to ask why am I here.  Their mind wants an answer, we should enable humans to use this mind to find and satisfy what they seek, cos every mind is looking for something unique.
     

    Tele3dworld : Tele3dworld
    2 days later

    Tele3dworld said

    To continue;  after spending 5 years observing and improving on the processes in the aerospace industry we actually thought that change would occur.  But the technology was not developed like today.  We can and should create the 3D to 3D paradigm.  This needs support and innovative knowledge to create content, content, content, that is in demand and creative.

    Tele3dworld : Tele3dworld
    2 days later

    Tele3dworld said

    Gaia people could make a difference; but giving chocolates ?

    We do need to focus on purpose.

    Can you contribute to the concept and cause for change or willing to discuss to possible senarios that will achieve a non-confrontational situation

    Marmalade : Gaia Child
    3 days later

    Marmalade said

    I’ve always thought it strange why humans are so resistant to change.  I suppose its an evolutionary thing because change is often a bad thing when it comes to species survival. 

    Even when the technology is available, we’re resitant to embrace it.  For instance, we could have fully functioning colonies in space by now, but the government took control of that field and suppressed innovation.  I look around the world and I see that its essentially the same as its been for thousands of years.  Change comes so very very slowly.

    Especially in terms of the market system.  In the 50s, experts predicted that machines would be doing most of our work for us and there is no reason why that couldn’t have been implemented.  Instead, we work more hours than people did then.  Machines have taken over much of the work humans used to do, but new pointless jobs were created to keep people busy.  If people weren’t distracted by the endless hamster wheel of our economic system, then the citizenry might be engaged and cause the government problems.

    Fortunaely, the changing technology is starting to give the average person more freedom to actively participate in the larger world.  I’m curious where it will all lead.

    So, what kind of content do you mean?  Content for what purpose?  Are you just talking about 3d content?

    And what are you talking about with Gaia and giving chocolates?  Am I missing something?  I suppose you’re asking me if I can contribute.  I don’t know what I have to contribute and I’m not even sure exactly what the cause is.  My simple purpose in life is to be a writer.  I blog and share what I learn.  Writing is what I know and so writing is what I do. 

    As for virtual worlds and 3d technology, I’m interested in it but being a proponent of it isn’t precisely what I’d consider to be my life’s purpose.  My interest is in any medium of communication whether of knowledge or stories or whatever.  In terms of the internet, my main focus is social networking sites because I think of the whole internet as a social networking medium.

    Tele3dworld : Tele3dworld
    3 days later

    Tele3dworld said

    Intention, Inspiration & a box of Chocolates from Siona (Gaia director)

    When I first started out after my 5 years apprenticeship at an aerospace company I aspired to be a design engineer.  We had secretary to type memos, reports, do travel arrangements, etc.  We had filing clearks to look after the drawings, documents, etc. I even had someone to hold instrments and take readings.  We were paid to think and come up with new ideas.  We just networked about ideas and wrote specifications. 
    Slowly they took everyone away; until we did nothing else but what everyone else did.  No time to think; spent all the timr typing reports, filing electonic docments, answering pointless e-mails, etc.

    The real world is surprisiingly 3D.  I learned by observing people at work and the way in which products were designed managed, and manufactured.  It didn’t come from out of a book.  So what I mean by content is simulated real worlds that teach by experience.  not by piecing together 2D information and trying to visualise the final objective.  I spent the last 20 years in aerospace trying to document a workable system engineering process that could be adopted by everyone;  culminated in ISO 15288.  The trouble was hardly anyone has the time or inclination to read never mind understand.  So it is not very widely used because you needed the experience to understand.

    After that conclusion we need something that can be easily and quickly understood; that is were the 3D to 3D paradigm was comceieved.  So accurate content that can be explored and experienced by anyone at any time must be the future.

    Humans fell from the tree of knowledge in the beginning; our goal is to return somehow.  By pooling our understanding “like the 100 monkey phenomena” we can return to the space/time dimension.  –so the bible says or some earlier scripture.

    The 3D internet is not far away;  dotvidi.com will be our portal to it.  Once entered everything will be as a high-end game environment with realistic artefacts and Intelligent Agents enabling anyone anytime access to learn and enjoy. 

    Marmalade : Gaia Child
    10 days later

    Marmalade said

    I find it amusing that this blog has had almost 500 views and yet I didn’t do much beyond copy/pasting info I found elsewhere.  Ok. it took me a long time to find and organize that info, but still.  I’m thinking the ‘popularity’ of this blog has more to do with the popularity of virtual worlds in general.

    Tele3dworld : Tele3dworld
    11 days later

    Tele3dworld said

    Virtual Reality Worlds have been the next big thing for about 15 years and still is the next big thing.  This generation demand information that is precise, accurate and quickly accessed and absorbed.  They have experienced the power of 3D in immersive environments by using FPP features.  The demand is there dut isn’t being satisfied be cause there is little content.  We are addressing this and expect to launch an initiative shortly.

    Tele3dworld : Tele3dworld
    11 days later

    Tele3dworld said

    Tele3dworld : Tele3dworld
    11 days later

    Tele3dworld said

    Marmalade : Gaia Explorer
    11 days later

    Marmalade said

    I watched the Titanic video.  I enjoyed it.  Is it a full replica?  Can the inside be viewed also?
    What I’ve been looking at lately is fiction online.  I’ll post a blog about it later, but I thought it fit in with the virtual worlds.  Gaming virtual worlds often use some kind of storyline.  I haven’t explored it yet, but it looks like there is some promising stuff going on in the fiction world: hypertext, hypermedia, collaborative, interactive, etc. 
    Similar to a movie, any story could be re-created as a virtual world.  However, traditional stories aren’t interactive.  Creating an interactive virtual world story could be quite fascinating and quite challenging.

    11 days later

    MellaniuM_Rules said

    Marmalade,  If you log on to Skype all will be revealed a virtual world  with no limits to the imagination to explore and revel within.

    http://seriousgames.ning.com/video/do-you-believe-in-faeries

    I can guide you through the next revolution in entertainment and learning

    Tele3dworld : Tele3dworld
    12 days later

    Tele3dworld said

    We are working on just that idea;  we use a story; input the whole text and enable users to select their characters.  These are then guided by the story line or thread with non-linear options.  We are working with Alice in Wonderland presently.  But the process will be useable for any story. Visually rich stories work out the best.

    Tele3dworld : Tele3dworld
    12 days later

    Tele3dworld said

    Re: the titanic insides;  we are working on the interals as the sister ship the ‘olympic’ internals are incorporeted into a hotel in Northhumberland.  So we can scan and photograph the nearest example.  She sails in 2012 on the anaversary.  Avatars available.

    Marmalade : Gaia Explorer
    13 days later

    Marmalade said

    MellaniuM_Rules – Give me some time.  I always have my mind going in a thousand directions.  I’ll take you up on that Skype offer eventually.  I’m thinking I’ll have a bunch of free time after the holidays and so I’ll keep it in mind.

    Tele3dworld – Sounds awesome! 

    Have you seen the island from the show Lost that was created on Second Life?  I briefly visited it, but didn’t explore it very far.  One funny thing is that the dog from the show just wanders around and the black swarm can be observed going by.  I suppose if you look hard enough you might run into a dinosaur and a polar bear. 
    However, even though the Lost island is a fictional world, there is no narrative involved in exploring the island… as far as I know.  The difficulty of creating a story in a virtual world is that you have to limit the choices available to create a direction to the narrative.  There needs to be a balance between giving freedom to the person to control their own focus to an extent and the necessity to have subtle and not so subtle factors that force the person’s attention in specific directions.  I’m very curious about the possibilities with this.

    Tele3dworld : Tele3dworld
    20 days later

    Tele3dworld said

    We see this as the major challenge for virtual reality worlds;  AI will have to be equipped with some knowledge of how to bring back the non-linear deviants back to the story theme. We can only see using historical learning as the tool to successfully achieving this goal.
    I have just returned from VAST 2008 with some very interesting perspectives on implementing ideas. Funny how listening to other expeiences can change your perspective

    Tele3dworld : Tele3dworld
    20 days later

    Tele3dworld said

    My theory about keeping to the theme is to use the way plays work;  they use scenic changes in the story line.  The curtain comes down and they change the location by props.  These can be the level changes in a VRW. enabling any non-linear transgressors to return to the theme.  However,from the conference no one had researched this method.  We see this as a good way to formulate a new paradigm for teaching.  The Real World is 3D why not teach in a simulated RW.  The benefits are obvious and plain to see.

    Tele3dworld : Tele3dworld
    21 days later

    Tele3dworld said

    Conclusions from the VAST 2008 conference was that the new generation want highly realistic 3D environments that are immersive, highly detailed, interesting, and available 24/7.  Those that have experienced a CAVE environment demand no other after experiencing; even when cost is a factor.  Virtual Reality Worlds will be in demand not primarily as a social network but as a primary educational tool.  Teachers will become content creators and maintainers with monitoring and helper functions to students.  Will this begin the end of the bricked wall schools invented by the industrial revolution age and summon an age of creative thought and new possibilities?

    Marmalade : Gaia Explorer
    21 days later

    Marmalade said

    I like your ideas. But I don’t think that new technology will replace prior methods of accomplishing goals (e.g. schools). People will still meet face to face when its convenient. They’ll just bring the new technology with them in the way people carry watches.

    Tele3dworld : Tele3dworld
    21 days later

    Tele3dworld said

    I really mean the 2D methodologies of text and images being taught by a teacher to a class is very inefficient and sometimes destructive.  Trying to assembly words, images and speech, provided usually by a bored human is very difficult for many.  Creative minds are not encouraged, and discussion between different age groups about local issues sometimes banned.  When I left school the real world was nothing like school, I had to learn how to converse with all groups, classes, ages of humans from scratch.  Sitting in a classroom with a teacher whose only means of keeping order was sarcasm and punishment wasn’t like real life in general.  School to me just breeds that mentality into the mind set,  when people ask where did you learn that; they never taught us that at the school I went to.  I am totally amazed and dismayed.

    Tele3dworld : Tele3dworld
    about 1 month later

    Tele3dworld said

    Over 1600 views and no additional comments.  Surely, comments on the future and tele-immersion as a media must create curiosity.

    Nicole : wakingdreamer
    about 1 month later

    Nicole said

    wow, jeepers, Marmalade, that’s a lot of views for a relatively new blog here!

    Marmalade : Gaia Explorer
    about 1 month later

    Marmalade said

    Yeah, yeah, yeah… I’m glad people like it. I’m not overly attached to this particular blog, but as long as its useful to others. I don’t take too much credit for the traffic flow as its simply a matter of who decides to link to you. Gaia isn’t a major blogging site, but people will find your blogs if you write about something popular enough.

    I don’t really care one way or another about the traffic per se. It’d be cool if it actually led to some of those visitors commenting. Many of my less visited blogs received way more comments. Its about quality not quantity as they say.

    This was a fun blog. It was quite an accomplishment in putting it together. I was having major brain overload at the time and it was a relief to bring some minor order to the chaos. The things I spend my time doing. I need to take some anti-curiosity drugs. Curiosity is all fun and games until it becomes an addiction.

    I’ll tell you what… I couldn’t do blogs like this too often or I’d fry my brain. I have enough info gathered to write many blogs like this, but there is only so much time in one’s life.

    Tele3dworld : Tele3dworld
    about 1 month later

    Tele3dworld said

    I think the guy that started this has become Marmalade!

    Tele3dworld : Tele3dworld
    about 1 month later

    Tele3dworld said

    They did say that curiosity killed the cat.
    but confuse a cat is the name of the game; is’t not.?

    Marmalade : Gaia Child
    about 1 month later

    Marmalade said

    I am Marmalade. I sneak onto the internet when my human isn’t around. What he doesn’t know won’t hurt him.

    Hey curiosity will never kill me. When I get too curious, I just cool myself down with some catnip… and have me a contented nap. Its hard to get too confused when you’re asleep 18 hours a day.

    Tele3dworld : Tele3dworld
    about 1 month later

    Tele3dworld said

    The great theorists spent more time in bed working out the future. 
    Ideas are generated by the mind not by power point presentations.

    The future is exiting don’t despair with the negative democracy attitude of today.

    Tele3dworld : Tele3dworld
    about 1 month later

    Tele3dworld said

    We have the technology; ask why?  to all that is happenings.  Asking why will determine the truth, don’t be fobbed off with half truth’s.  The answer is out there!

    Tele3dworld : Tele3dworld
    about 1 month later

    Tele3dworld said

    The Orwellian Boot is now shown to be Debt;  keeping the human spirit from rising to new levels of awareness.  Negative democracy and getting the population into debt has proven to be a very powerful means of control.  Suckers!

    Tele3dworld : Tele3dworld
    3 months later

    Tele3dworld said

    WOW,  2457 hits!!!!!!!!!!

    I’ll start off with linking to the Wikipedia article:

    Virtual world