Proteus Effect and Mediated Experience

The Proteus effect is how our appearance on media results in mediating our experience, perception, and identity. It also shapes how we relate and how others relate to us. Most of this happens unconsciously.

There are many ways this might relate to other psychological phenomenon. And there are real world equivalents to this. Consider that how we dress influences how we act such as wearing a black uniform will increase aggressive behavior. Another powerful example is that children imagining themselves as a superhero while doing a task will exceed the ability they would otherwise have.

Most interesting is how the Proteus effect might begin to overlap with so much else as immersive media comes to dominate our lives. We already see the power of such influences by way of placebo effect, Pygmalion/Rosenthal effect, golem effect, stereotype threat, and much else. I’ve been particularly interested in the placebo effect as the efficacy of antidepressants for most people are no more statistically significant than that of a placebo, demonstrating how something can allow us to imagine ourselves into a different state of mind. Or consider how simply interacting with a doctor or someone acting like a doctor brings relief without any actual procedure having been involved.

Our imaginations are powerful, imagination of both of ourselves and others along with the imagination of others of ourselves. Tell a doctor or a teacher something about a patient or student, even if not true, and the individual will respond in such a way as if it is true with real world measurable effects. New media could have similar effects, even when we know it isn’t ‘real’ but merely virtual. Imagination doesn’t necessarily concern itself with the constraints of supposed rationality, as shown how people will viscerally react to a fake arm being cut after they’ve come to identify with that fake arm, despite their consciously knowing it is not actually their arm.

Our minds are highly plastic and our experience easily influenced. The implications are immense, from education to mental health, from advertising to propaganda. The Proteus effect could play a transformative role in the further development of the modern mind, either through potential greater self-control or greater social control.

* * *

Virtual Worlds Are Real
by Nick Yee

Meet Virtual You: How Your VR Self Influences Your Real-Life Self
by Amy Cuddy

The Proteus Effect: How Our Avatar Changes Online Behavior
by John M. Grohol

Enhancing Our Lives with Immersive Virtual Reality
by Mel Slater & Maria V. Sanchez-Vives

Virtual Reality and Social Networks Will Be a Powerful Combination
by Jeremy N. Bailenson and Jim Blascovich

Promoting motivation with virtual agents and avatars
by Amy L. Baylor

Avatars and the Mirrorbox: Can Humans Hack Empathy?
by Danna Staaf

The Proteus effect: How gaming may revolutionise peacekeeping
by Gordon Hunt

Can virtual reality convince Americans to save for retirement?
by The Week Staff

When Reason Falters, It’s Age-Morphing Apps and Virtual Reality to the Rescue
by David Berreby

Give Someone a Virtual Avatar and They Adopt Stereotype Behavior
by Colin Schultz

Wii, Myself, and Size
by Li BJ, Lwin MO, & Jung Y

Would Being Forced to Use This ‘Obese’ Avatar Affect Your Physical Fitness?
by Esther Inglis-Arkell

The Proteus Effect and Self-Objectification via Avatars
by Big Think editors

The Proteus Effect in Dyadic Communication: Examining the Effect of Avatar Appearance in Computer-Mediated Dyadic Interaction
by Brandon Van Der Heide, Erin M. Schumaker, Ashley M. Peterson, & Elizabeth B. Jones

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