Down an Internet Rabbit Hole With an Artist as Your Guide
by Daniel McDermon
The art of Ian Cheng, for example, is commonly described in relation to video games, a clear influence. But the SI: Visions episode about him touches only lightly on that connection and on Mr. Cheng’s career, which includes a solo exhibition earlier this year at MoMA PS1. Instead, viewers go on a short but heady intellectual journey, narrated by Mr. Cheng, who discusses improv theater and the esoteric theories of the psychologist Julian Jaynes.
Jaynes, Mr. Cheng said, posits that ancient people weren’t conscious in the way that modern humans are. “You and I hear an internal voice and we perceive it to be a voice that comes from us,” Mr. Cheng says in the video. But Jaynes argued that those voices might well have been perceived as other people.
In that theory, Mr. Cheng explained in an interview, “The mind is actually composed of many sub-people inside of you, and any one of those people is getting the spotlight at any given time.” It’s a model of consciousness that is echoed in the film “Inside Out,” in which an adolescent girl’s mind comprises five different characters.
This conception of consciousness and motivation helped him build out the triad of digital simulations that were shown at MoMA PS1. In those works, Mr. Cheng created characters and landscapes, but the narrative that unfolds is beyond his control. He has referred to them as “video games that play themselves.”